Questions tagged [3d-modelling]
In 3D computer graphics, 3D modeling (also known as meshing) is the process of developing a mathematical representation of any three-dimensional surface of object (either inanimate or living) via specialized software. The product is called a 3D model.
3d-modelling
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How do you generate roof geometry from a simple polygon where each edge has a defined slope?
Given:
A) a list of points defining a simple (possibly concave) polygon on a 2D plane
B) a list of slopes in the range [0, ∞), where each slope corresponds to a segment defined in (A)
*a "...
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Get the dimensions of a unit of 3D Models
I'm working on an AR Project using Unity3D. In Unity 1 unit equates to 1m in real life. So a cube that'ss 1,1,1 is exactly 1m², in my AR application.
Now if I import 3D models from various sources, ...
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3d Model not deattaching/removing when radio button unselect
The problem is that I am rendering a 3d boat model which has different sections in which there are options with multiple select and single select which are dealt with radio and checkboxes. Now issue ...
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3D model not rendering properly in unity scene view?
I have a fbx 3D model of a building. In scene view, the side view of the rooftop has disappeared somehow, but I'm not sure what is the cause.
In top view, the rendering works fine.
I tried changing ...
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How to create borders for entities with RealityKit?
I created a globe model in Blender and imported it into Reality Composer Pro to add it to my app.
Each country you can see is its own entity. The problem is that the countries need borders to improve ...
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Convert Gaussian Splatting .ply file to Unity compatible file format
I created a .ply file with the following project and import it to this viewer the results are amazing!
I wondered how to import it to Unity preserving the quality. The file formats supported in Unity ...
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1
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Is it possible to directly convert a PNG image to GLB format in Flutter?
I'm exploring options to convert a PNG image to the GLB format directly within my Flutter application. I've come across some online tools such as Aspose 3D Conversion and ImageToSTL that claim to ...
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Managing Location-Based 3D Models in Flutter: A Pokémon Go-Inspired Approach
In Flutter, what is the most effective way to maintain 3D model files (in GLB format) at specific locations? For example, similar to how it's done in Pokemon Go, I want to display 3D models at certain ...
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Cant get this bianchi-Pinkall script to work in blender
This is not my work but i am trying to get it to work. Its a script i found online to generate a bianchi Pinkall surface, apparently it worked at one point but now does not. If something can make it ...
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How to Make Xcode Recognize Morph Targets in a DAE File Imported from Blender?
I'm working on a project in Xcode where I need to use a 3D model with multiple morph targets (shape keys in Blender) for animations. The model, specifically the Wolf3D_Head node, contains dozens of ...
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Problem in running the environment.yml file
I cloned a repository from github and the environment.yml is not working properly. the dependencies that is present in the file are
dependencies:
_libgcc_mutex=0.1=main
_openmp_mutex=5.1=1_gnu
blas=1....
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Is it possible to render a VRM model in python using the MToon shader?
I am using Python 3.9.
I have two files, a VRM model and an FBX animation. I want to animate the VRM model using the FBX animation in Python so that I can both display a preview in a GUI and stream ...
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2
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How to change material of indivudal objects in THREE.js without the use of separate Meshes?
We have created a PCB Viewer in THREE.js and now we are looking to add some selection functionality to it. This is not a difficult task and I already have this functionality working though I am facing ...
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How do I calculate the normals of a tubular mesh around any explicit function?
I used this to help create a 3d cylindrical mesh that wraps around any y = f(x).
Each vertex is calculated by a point P:
const P = (x,y,dy,r,u) => {
const normal = -1/dy;
return {
...
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1
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Programmatically generating box UVW maps
I'm need to programmatically generate box UVW maps in 3D-models, similar to how UVW Map -> Box works in 3ds Max.
Example with default UV
Example with box UV, what I'm after
I've tried javascript-...