Questions tagged [mesh]
Do NOT use for questions about mesh-networks. Use [mesh-network] instead. A mesh is a collection of vertices, edges, and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.
mesh
2,688
questions
0
votes
0
answers
16
views
Unity: Setting a meshcollider's sharedmesh to a mesh which has been generated directly on the GPU "Failed extracting collision mesh"
I've been attempting to modify this example project
https://github.com/keijiro/ComputeMarchingCubes
I'm trying to repurpose it to build terrain. After the Update() method in Assets/NoiseField/...
2
votes
0
answers
60
views
How to slice a 3D volume at a curved 2D surface using Python?
Consider a closed surface mesh in 3D (mesh1), consisting of two merged blocks as shown in the image.
The mesh is given as STL file and is subdivided into different patches. Each patch is saved as a ...
0
votes
0
answers
6
views
Assimp load original vertex positions and face data
for an algorithm that I'm writing I need to load model files, so I tried using assimp today, however after loading a simple cube with assimp, it results in more vertices in the assimp datastructure ...
0
votes
0
answers
5
views
nl80211 mesh_point vs adhoc: Key Differences
I'm trying to understand the fundamental differences between nl80211 mesh_point and nl80211 adhoc modes in the context of Linux Wi-Fi drivers. While both seem to involve peer-to-peer connectivity, I'm ...
1
vote
0
answers
15
views
Unity high res mesh brighter than low res mesh despite using the same material
I'm currently making an LOD system for terrain. I have a high-res mesh:
And a low-res mesh:
As you can see, the high-res mesh is significantly brighter than the low-res mesh. They are definitely ...
0
votes
0
answers
7
views
Algorithm for estimating distortion of uvs from mesh parametrization
I have a triangular mesh with uvs generated from either a parametrization algorithm or through planar, spherical, etc projection. I would like to estimate the distortion or stretch of the said uvs. ...
1
vote
0
answers
14
views
How to merge a set of square cells (2D) into minimum number of larger square cells?
How to merge a set of uniform cells (2D), into minimal number of larger square cells, plus un-merged cells?
The picture depicts a signed distance field (SDF) of a torus cross-section in 1st quadrant (...
0
votes
1
answer
13
views
Can't seem to get this polyhedron+cube mesh to render
This is a simplified version of a model that I'm working on in OpenSCAD:
// Base Parameters
baseMargin = 1.0;
baseHeight = 5.0;
baseWidth = 112.0 + (2 * baseMargin);
baseLength = 28.0 + (2 * ...
1
vote
1
answer
25
views
Adding faces to a mesh
I am trying to create a mesh (.stl file) that follows a bezier curve. I have succesfully created the side face but I have trouble creating the top and bottom faces. The problem is that the bezier ...
0
votes
0
answers
44
views
Problem with Möbius strip made in Unity, mesh technology
Is it possible to remove or hide the line which connects the beginning and the end of the strip?
And please let me know if you need additional information! Thanks!
I tried to search it up and even ...
0
votes
0
answers
39
views
How to filter a list of (random) vertices by the distance between each of the two neighboring vertices?
Here's my problem background: I have a surface mesh and I have a list of vertices (these vertices are generated by intersect the surface mesh with another mesh, using CGAL) shown as blue dots as ...
0
votes
0
answers
23
views
Direct wifi send and receive data in C
How send and receive data trought C linux library etc.
Any example program without server, hotspot etc.
I need to send digital data between two devices, but don't want to use the usual client/server ...
0
votes
0
answers
23
views
mesh segmentation with trimesh
Is there a way to turn a subset of vertices and their associated faces into a mesh using trimesh? Is it as easy as getting the subset of vertices and faces, and then directly creating a mesh to then ...
0
votes
0
answers
18
views
Parametric Relationships: Walls, Floor in THREEJS
Does anyone know how to create interactive walls in Three.js that automatically adjust when a connected wall is manipulated? I have a room modeled as a GLB file, comprising four walls and a floor. For ...
0
votes
0
answers
11
views
Using boolean difference in Pyvista gives artefacts
I am trying to do a boolean difference between two different shapes (a larger cylinder and a smaller cylinder that's deformed).
The reasons is I want to use this geometry input for a simulation later ...