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WebGLRenderer: Sort objects in clip space. #28571

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merged 6 commits into from
Jun 6, 2024

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eiriklegernaes
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@eiriklegernaes eiriklegernaes commented Jun 6, 2024

Original PR #28474 was merged slightly early; here's the changes that the discussion in that PR landed on.

This PR changes the space in which objects are sorted from NDC to clip space, as well as adds Vector4.setFromMatrixPosition for convenience.

@eiriklegernaes eiriklegernaes changed the title Fix sorting for objects with positive view z Jun 6, 2024
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github-actions bot commented Jun 6, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
678.5 kB (168.2 kB) 678.6 kB (168.3 kB) +129 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
456.6 kB (110.3 kB) 456.7 kB (110.3 kB) +118 B
@mrdoob mrdoob added this to the r166 milestone Jun 6, 2024
@Mugen87 Mugen87 changed the title Sort objects in clip space Jun 6, 2024
@eiriklegernaes
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The doc-change broke a bunch of visual tests. I see a lot of Error creating WebGL context., another attempt... errors. Are these known to be flaky, or is this my fault somehow?

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Mugen87 commented Jun 6, 2024

It's an issue of the E2E environment. We don't know why sometimes WebGL context creation fails. I'll rerun the failed test which is often the best approach to get a successful CI run.

@mrdoob mrdoob merged commit 7a62164 into mrdoob:dev Jun 6, 2024
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