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Insights: mrdoob/three.js
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1 Release published by 1 person
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r167
published
Aug 1, 2024
37 Pull requests merged by 11 people
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Nodes: code cleanup
#29057 merged
Aug 3, 2024 -
BleachBypassShader: Use
luminance()
.#29056 merged
Aug 2, 2024 -
src: Clean up.
#29050 merged
Aug 2, 2024 -
NodeBuilder: Optional comparison methods
#29049 merged
Aug 1, 2024 -
Nodes: Bleach Node
#28974 merged
Aug 1, 2024 -
Material: Add
onBeforeRender()
back.#29043 merged
Aug 1, 2024 -
RoomEnvironment: Remove obsolete
renderer
parameter.#29048 merged
Aug 1, 2024 -
Examples: Improve
webgpu_morphtargets_face
.#29047 merged
Aug 1, 2024 -
NodeMaterial: Use
materialReference()
for env maps.#28982 merged
Aug 1, 2024 -
PMREMNode: Mark default texture as render target texture.
#29044 merged
Aug 1, 2024 -
Revert "Examples: scroll to currently selected example in the sidebar"
#29042 merged
Aug 1, 2024 -
WebGPURenderer: Apply
Scene.environment
only on PBR materials.#29033 merged
Aug 1, 2024 -
Editor: Add Korean language.
#29022 merged
Jul 31, 2024 -
GLTFExporter: Preventing to write
null
forattenuationDistance
.#29035 merged
Jul 31, 2024 -
Addons: Rename
SkyGPU
andWaterGPU
.#29029 merged
Jul 31, 2024 -
Water2: Add
WebGPURenderer
version.#29027 merged
Jul 31, 2024 -
TSL: Introduce
viewportSafeUV()
#29025 merged
Jul 30, 2024 -
Nodes: Fix WGSL Vertex Code Directive Typo
#29023 merged
Jul 30, 2024 -
Examples: Add TSL VFX Tornado
#29020 merged
Jul 30, 2024 -
Water: Add
WebGPURenderer
version.#29019 merged
Jul 30, 2024 -
Nodes: Add
enableExtension()
Method toGLSLNodeBuilder
#28952 merged
Jul 30, 2024 -
Examples: Clean up
#29014 merged
Jul 29, 2024 -
Examples: Add TSL angular slicing
#29007 merged
Jul 29, 2024 -
Example: Add
webgpu_postprocessing_masking
#29016 merged
Jul 29, 2024 -
Sky: Replace
cameraPosition
#29015 merged
Jul 29, 2024 -
Sky: Add
WebGPURenderer
version.#29013 merged
Jul 29, 2024 -
Nodes: Ensure that setBindGroup matches with @group in the shader.
#28953 merged
Jul 29, 2024 -
E2E: Update screenshots.
#29012 merged
Jul 29, 2024 -
TSL: Introduce
billboarding()
#29011 merged
Jul 29, 2024 -
WebGPURenderer: Rename
.getRawShaderAsync()
to.getShaderAsync()
#29010 merged
Jul 29, 2024 -
Examples > Adds TSL procedural terrain example
#28999 merged
Jul 29, 2024 -
Update devDependencies (non-major)
#29006 merged
Jul 28, 2024 -
Update github/codeql-action digest to afb54ba
#29005 merged
Jul 28, 2024 -
Examples: Add TSL Earth
#29003 merged
Jul 28, 2024 -
Examples: Fix flickering/black screen on Apple devices with
webgpu_mesh_batch
.#29002 merged
Jul 28, 2024 -
Backend: Remove unused function
#29001 merged
Jul 28, 2024 -
Examples: Add TSL Raging Sea example
#29000 merged
Jul 28, 2024
4 Pull requests opened by 3 people
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BatchedMesh: add support for points
#29030 opened
Jul 31, 2024 -
BatchedMesh: make transform matrix texture optional in order to save memory etc
#29037 opened
Jul 31, 2024 -
WebGPURenderer: Enable Subgroup Directives/Builtins
#29053 opened
Aug 1, 2024 -
Nodes: Add `VelocityNode` and `MotionBlurNode`.
#29058 opened
Aug 2, 2024
14 Issues closed by 6 people
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Vite import fails on v0.167.0
#29009 closed
Aug 2, 2024 -
Set An Object3D Global Matrix Manually
#29051 closed
Aug 1, 2024 -
TSL transpiler lessThan()
#29046 closed
Aug 1, 2024 -
MeshBasicNodeMaterial bug with scene.environment
#29031 closed
Aug 1, 2024 -
Material Attenuation distance defaults to NULL for GLTF export
#29034 closed
Jul 31, 2024 -
Add a webgpu jsfiddle link in the Bug report
#29032 closed
Jul 31, 2024 -
Port Water2 to WebGPU
#26446 closed
Jul 31, 2024 -
import from `three/webgpu` incompatible with UltraHDRLoader
#29028 closed
Jul 31, 2024 -
OrbitControls cant move
#29026 closed
Jul 31, 2024 -
Sprites cannot be displayed in the editor
#29017 closed
Jul 30, 2024 -
Mesh: allow caller to specify which geometry to raycast and ignore material visibility
#28958 closed
Jul 30, 2024 -
WebGPURenderer: Weird DirectionalLight Behavior Between WebGLRenderer and WebGPU Renderer
#28642 closed
Jul 28, 2024 -
Many demos on the internet are no more working since r161
#29004 closed
Jul 28, 2024 -
Mesh Bash Flickering on iOS ( webgpu enabled )
#28978 closed
Jul 28, 2024
8 Issues opened by 7 people
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depthPass no longer works with postProcessing in r167
#29055 opened
Aug 2, 2024 -
three0.167.1 vite build bug
#29054 opened
Aug 2, 2024 -
Nodes: SelectionPassNode
#29052 opened
Aug 1, 2024 -
BatchedMesh doesn't render wireframe mode correctly
#29045 opened
Aug 1, 2024 -
MeshBatched .sortObjects flicker on iOS(safari) WebGPU
#29041 opened
Aug 1, 2024 -
BatchedMesh without a transform array
#29036 opened
Jul 31, 2024 -
Examples: OrthographicCamera instantiation
#29024 opened
Jul 30, 2024 -
BatchedMesh and gl.LINES, gl.POINTS
#29018 opened
Jul 30, 2024
11 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Auto shader output definitions for MRT
#27808 commented on
Jul 28, 2024 • 2 new comments -
Nodes: Construct clip distances objects in NodeBuilder.
#28915 commented on
Jul 30, 2024 • 1 new comment -
USDZLoader doesn't support all .usdz(usda) files. The only showcase example file works.
#28693 commented on
Jul 29, 2024 • 0 new comments -
Using the games_fps example, there is an exception in my model
#28994 commented on
Jul 31, 2024 • 0 new comments -
Significant Performance Drop and High CPU Usage with BatchedMesh
#28776 commented on
Jul 31, 2024 • 0 new comments -
WebGPURenderer: AttributeNode: Vertex attribute "normal" not found on geometry
#28939 commented on
Jul 31, 2024 • 0 new comments -
WebXR not supported on WebGPURenderer
#28968 commented on
Aug 2, 2024 • 0 new comments -
DecalGeometry: Decal projections without distortions.
#21187 commented on
Aug 3, 2024 • 0 new comments -
Add support for skinning >4 bones per vertex with a bone weight texture
#26222 commented on
Jul 30, 2024 • 0 new comments -
WebGLRenderer: Add .setLookCDL()
#28544 commented on
Jul 31, 2024 • 0 new comments -
Examples: Port advanced postprocessing sample to WebGPU
#28962 commented on
Aug 1, 2024 • 0 new comments