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WebGLRenderer: Fix WebXR depth sensing. #28530

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merged 2 commits into from
May 30, 2024
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cabanier
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Depth sensing is broken in the current version of three.js.
This change will restore depth sorting functionality and also removes the extra renderpass of the previous solution.

The samples also didn't add the depthSensing dictionary during session creation. Quest browser wasn't spec compliant so didn't pass this in. That will be fixed in a future version of the spec.

cc @Mugen87

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github-actions bot commented May 30, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
677.8 kB (168 kB) 677.9 kB (168.1 kB) +147 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
455.8 kB (110.1 kB) 456 kB (110.1 kB) +147 B
@Mugen87 Mugen87 changed the title webxr depth sensing fixes May 30, 2024
@Mugen87 Mugen87 added this to the r165 milestone May 30, 2024
@Mugen87 Mugen87 merged commit e388fc4 into mrdoob:dev May 30, 2024
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@cabanier cabanier deleted the depth_options branch May 30, 2024 19:59
document.body.appendChild( XRButton.createButton( renderer, { 'optionalFeatures': [ 'depth-sensing'] } ) );
document.body.appendChild( XRButton.createButton( renderer, {
'optionalFeatures': [ 'depth-sensing' ],
'depthSensing': { 'usagePreference': [ 'gpu-optimized' ], 'dataFormatPreference': [] }
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Is 'dataFormatPreference': [] needed?

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It is. We're updating the spec to specify that an empty array means that the value is optional.

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