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CSS2D/3DRenderer: Make the code more reasonable. #28393

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merged 1 commit into from
May 16, 2024
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lafflan
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@lafflan lafflan commented May 16, 2024

IMO, i don't think it's necessary to traverse the entire scene every frame, only traverse and hide when object.visible === false is more reasonable.

@yomotsu
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yomotsu commented May 16, 2024

As I mentioned before:
#28293 (comment)
I think ALL objects need to be hidden before rendering.

Therefore, this change might break the expected behavior.
Would you mind testing with nested CSS2D/3DObjects?

like
hidden object > visible object Should hide both objects. but the child may be rendered with this change.

@lafflan
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lafflan commented May 16, 2024

like
hidden object > visible object Should hide both objects. but the child may be rendered with this change.

I have tested in examples/css2d_label.html of both nested mesh > css2d and css2d > css2d situation, all results appear to meet expectations.

@lafflan lafflan closed this May 16, 2024
@lafflan lafflan reopened this May 16, 2024
@mrdoob
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mrdoob commented May 16, 2024

@lafflan Any chance you can share the code you used for testing that?

@lafflan
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lafflan commented May 16, 2024

@lafflan Any chance you can share the code you used for testing that?

OK. Test in https://jsfiddle.net/q8c6d2ym/6/

@yomotsu
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yomotsu commented May 16, 2024

Sorry, I misunderstood.
Your PR is correct, since hideObject() works in the object tree (not DOM).

I also tested it with a simplified fork of your demo:
https://jsfiddle.net/dkyfct6o/
and it works too.

Very sorry.

@Mugen87 Mugen87 added this to the r165 milestone May 16, 2024
@Mugen87 Mugen87 merged commit de367cb into mrdoob:dev May 16, 2024
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@lafflan lafflan deleted the patch-1 branch May 17, 2024 00:40
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