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WebGLRenderer: Simplify getContext(). #28186

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merged 1 commit into from
Apr 22, 2024

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vitch
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@vitch vitch commented Apr 22, 2024

Related issue: N/A

Description

The null check seems to have been redundant.

This code should behave the same as the previous code and return null when context === null or return context otherwise.

Maybe there is a good reason it was like it was (ability to put a debugger on line 227?) in which case feel free to decline this PR - I just came across the code when I was searching for something else and thought I'd clean it up in case it was unnecessarily there based on a historical change...

Sidenote: I tried running npm run lint-fix as mentioned in CONTRIBUTING.md but that changed some unrelated files
so I didn't commit them.

The null check seems to have been redundant.

This code should behave the same as the previous code and return `null` when
`context === null` or return `context` otherwise.

Maybe there is a good reason it was like it was (ability to put a debugger on
line 227?) in which case feel free to decline this PR - I just came across the
code when I was searching for something else and thought I'd clean it up in
case it was unnecessarily there based on a historical change...
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📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
674.4 kB (167.1 kB) 674.4 kB (167.1 kB) -24 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
453.8 kB (109.5 kB) 453.8 kB (109.5 kB) -24 B
@Mugen87 Mugen87 added this to the r164 milestone Apr 22, 2024
@Mugen87 Mugen87 merged commit 4d6fa0d into mrdoob:dev Apr 22, 2024
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@Mugen87 Mugen87 changed the title WebGLRenderer: remove redundant code Apr 23, 2024
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mrdoob commented Apr 24, 2024

Seems like we don't even need the getContext() function anymore.

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