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WebGLTextures: Fix gl.invalidateFramebuffer() call. #28139

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merged 1 commit into from
Apr 15, 2024
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@Mugen87 Mugen87 commented Apr 15, 2024

Related issue: see #28132 (comment)

Description

This PR makes sure gl.invalidateFramebuffer() is only called when supportsInvalidateFramebuffer is set to true.

@Mugen87 Mugen87 added this to the r164 milestone Apr 15, 2024
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📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
673.6 kB (166.9 kB) 673.6 kB (166.9 kB) +3 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
453.3 kB (109.5 kB) 453.4 kB (109.5 kB) +3 B
@Mugen87 Mugen87 merged commit 8c55e3e into mrdoob:dev Apr 15, 2024
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