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WebGPURenderer: Add batch texture to cacheKey #28039

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RenaudRohlinger
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@RenaudRohlinger RenaudRohlinger commented Apr 1, 2024

Related issue: #27937 (comment)

Description

The update of the BatchedMesh texture wasn't properly translated in the Node System. This PR fix the issue by adding the batch texture ID to the cacheKey.

New working example:
https://raw.githack.com/renaudrohlinger/three.js/utsubo/fix/batch-dynamic/examples/webgpu_mesh_batch.html

/cc @mrdoob @sunag

This contribution is funded by Utsubo

@RenaudRohlinger RenaudRohlinger added this to the r164 milestone Apr 1, 2024
@RenaudRohlinger RenaudRohlinger merged commit 478d475 into mrdoob:dev Apr 1, 2024
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@sunag
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sunag commented Apr 1, 2024

I think we'll need something like this reference( 'matricesTexture', 'textureLoad' ).uv( ... ) for TSL, so we can reuse the cache key.

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