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ShaderLib: Clean up #27936

Merged
merged 1 commit into from
Mar 18, 2024
Merged

ShaderLib: Clean up #27936

merged 1 commit into from
Mar 18, 2024

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WestLangley
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Minor cleanup.

@WestLangley WestLangley added this to the r163 milestone Mar 17, 2024
@@ -93,7 +93,7 @@ const ShaderLib = {
emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },
roughness: { value: 1.0 },
metalness: { value: 0.0 },
envMapIntensity: { value: 1 } // temporary
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I market this as 'temporary' in the original MeshStandardMaterial PR (#7381) because I felt the environmant map intensity should be a property of the environment map, not the material.

But it has turned out not to be temporary after all...

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📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
670.3 kB (166.2 kB) 670.3 kB (166.2 kB) +0 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
450.6 kB (108.9 kB) 450.6 kB (108.9 kB) +0 B
@Mugen87 Mugen87 merged commit e6fb47d into mrdoob:dev Mar 18, 2024
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@WestLangley WestLangley deleted the dev--shaderlib_cleanup branch March 18, 2024 21:29
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