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UniformsUtils: Check for XRRenderTarget in getUnlitUniformColorSpace #27869

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merged 2 commits into from
Mar 6, 2024

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mrxz
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@mrxz mrxz commented Mar 4, 2024

Fixed #27868

Description

Adds a check to getUnlitUniformColorSpace to return the render target's texture colour space in case of the WebXR render target. With this change both fog colour and background colour remain consistent inside and outside VR sessions. This is similar to the logic in WebGLProgams.js and WebGLRenderer.js.

This contribution is funded by Fern Solutions

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github-actions bot commented Mar 4, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
669.5 kB (166.1 kB) 669.6 kB (166.2 kB) +55 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
449.7 kB (108.8 kB) 449.8 kB (108.8 kB) +55 B
@Mugen87 Mugen87 added this to the r163 milestone Mar 4, 2024
@donmccurdy
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Note — I don't have access to a WebXR-compatible device at the moment. Could someone test that background and fog colors work as expected in a WebXR session before this is merged?

Co-authored-by: Don McCurdy <dm@donmccurdy.com>
@mrxz
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mrxz commented Mar 6, 2024

@donmccurdy Here are some screenshots taken with a Meta Quest 3 on a test scene.

Outside WebXR In WebXR Session
Without this PR image image
With this PR image image
@Mugen87 Mugen87 merged commit 99d87b9 into mrdoob:dev Mar 6, 2024
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