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WebGPURenderer: Added sync render()/clear() #27840

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Feb 29, 2024
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@sunag sunag commented Feb 28, 2024

Related issue: #27597 (comment), #26964

Description

On some Nodes including PMREMGenetaror(WebGPU) that is being developed, we will need to do render call synchronized in the same render pass, so as not to confuse the stack and don't have race condition problem. The best alternative I found so far was to alert the user with an error if they calls render() before initialization and directing them to use renderAsync()

THREE.Renderer: .render() called before the backend is initialized. Try using .renderAsync() instead.

@sunag sunag marked this pull request as ready for review February 28, 2024 18:44
@sunag sunag added this to the r162 milestone Feb 28, 2024
@sunag sunag changed the title WebGPURenderer: Added sync render() Feb 28, 2024
@sunag sunag merged commit ae1475f into mrdoob:dev Feb 29, 2024
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@sunag sunag deleted the dev-renderAsync branch February 29, 2024 05:35
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