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TSL: parallaxUV #27739

Merged
merged 10 commits into from
Feb 13, 2024
Merged

TSL: parallaxUV #27739

merged 10 commits into from
Feb 13, 2024

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sunag
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@sunag sunag commented Feb 12, 2024

Description

parallaxUV can offer a depth effect in the material without needing RTT. Many effects such as car painting, ice, some types of water use this effect.

Usage:

const parallaxUVOffset = parallaxUV( uv(), .1 ); // parallaxUV( uv, scale )
const parallaxResult = texture( someTexture, parallaxUVOffset );

Live demo

image

@sunag sunag changed the title Dev parallax uv Feb 12, 2024
@sunag sunag added this to the r162 milestone Feb 12, 2024
@sunag sunag marked this pull request as ready for review February 13, 2024 01:06
@mrdoob
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mrdoob commented Feb 13, 2024

Wooow!

@sunag sunag merged commit a11a773 into mrdoob:dev Feb 13, 2024
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Comment on lines +70 to +77
const roughnessTexture = loader.load( 'textures/ambientcg/Ice002_1K-JPG_Roughness.jpg' );
roughnessTexture.colorSpace = THREE.SRGBColorSpace;

const normalTexture = loader.load( 'textures/ambientcg/Ice002_1K-JPG_NormalGL.jpg' );
normalTexture.colorSpace = THREE.NoColorSpace;

const displaceTexture = loader.load( 'textures/ambientcg/Ice002_1K-JPG_Displacement.jpg' );
displaceTexture.colorSpace = THREE.SRGBColorSpace;
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roughness and displacement should be NoColorSpace.

And likewise, the normal texture, but its color profile is sRGB. Regardless, I'd leave it as NoColorSpace.

/ping @donmccurdy for second opinion.

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Agreed, we should use NoColorSpace for all textures containing non-color data, including all three here. The color profiles tend to be unreliable, and I'm not sure there's any way to tag an image clearly identifying it as non-color data. If the material looks incorrect when non-color textures are annotated with NoColorSpace, then we would need fix the textures.

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