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WebGLRenderer: Remove unnecessary __hasExternalTextures check. #27684

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merged 4 commits into from
Feb 5, 2024

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susiwen8
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@susiwen8 susiwen8 commented Feb 5, 2024

Description

renderTargetProperties.__hasExternalTextures is set be true just one line above if statement, so I think if can be removed.

Also move some variables to proper place.

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github-actions bot commented Feb 5, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
675.9 kB (167.9 kB) 675.8 kB (167.9 kB) -27 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
456.4 kB (110.7 kB) 456.4 kB (110.7 kB) -27 B
@Mugen87 Mugen87 added this to the r162 milestone Feb 5, 2024
@Mugen87 Mugen87 changed the title fix: remove unnecessasy if statement Feb 5, 2024
@Mugen87 Mugen87 merged commit 86a94fd into mrdoob:dev Feb 5, 2024
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@susiwen8 susiwen8 deleted the variable branch February 5, 2024 12:20
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susiwen8 commented Feb 5, 2024

@Mugen87 I have question about __useRenderToTexture
image
Looks like __useRenderToTexture would never set be be true. useMultisampledRTT always returns false. Am i missing something?

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Mugen87 commented Feb 5, 2024

WEBGL_multisampled_render_to_texture is XR related code. I'm not sure about this bit so this should be reviewed from @cabanier.

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cabanier commented Feb 5, 2024

WEBGL_multisampled_render_to_texture is XR related code. I'm not sure about this bit so this should be reviewed from @cabanier.

That code is used in other places so it's needed. Specifically, if an experience passes a color and depth buffer and tries to use this extension, we will disable the extension and print this warning.

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cabanier commented Feb 5, 2024

Looks like __useRenderToTexture would never set be be true. useMultisampledRTT always returns false. Am i missing something?

That extension is supported by the Quest (and possibly Pico) browser to do efficient multisampled rendering

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