Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WebGPURenderer: MeshSSSPhysicalNodeMaterial #27488

Merged
merged 6 commits into from
Jan 3, 2024
Merged

WebGPURenderer: MeshSSSPhysicalNodeMaterial #27488

merged 6 commits into from
Jan 3, 2024

Conversation

sunag
Copy link
Collaborator

@sunag sunag commented Jan 3, 2024

Description

Example ported from webgl_materials_subsurface_scattering, shows how we can extend the Lighting Model in WebGPURenderer using TSL.

Live example:
webgpu_materials_sss

image

Backends

  • WebGPU
  • WebGL
@sunag sunag added this to the r161 milestone Jan 3, 2024
@sunag sunag marked this pull request as ready for review January 3, 2024 07:02
@sunag sunag merged commit d28e94e into mrdoob:dev Jan 3, 2024
11 checks passed
AdaRoseCannon pushed a commit to AdaRoseCannon/three.js that referenced this pull request Jan 15, 2024
* Add MeshSSSPhysicalNodeMaterial

* add `webgpu_materials_sss` example

* update title

* fix from scanning

* fix old property name

* update default values
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
1 participant