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BatchedMesh: Add sorting and frustum culling for shadows #27258

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merged 1 commit into from
Nov 27, 2023

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gkjohnson
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@gkjohnson gkjohnson commented Nov 27, 2023

Related issue: #27250, #14921 (comment), #22376

Description

Fixes shadows disappearing when a batchedMesh sub-geometry is frustum culled offscreen by performing frustum culling and sorting in onBeforeShadow.

@gkjohnson gkjohnson added this to the r159 milestone Nov 27, 2023
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📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
668.6 kB (165.9 kB) 668.7 kB (166 kB) +62 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
449.8 kB (108.9 kB) 449.8 kB (108.9 kB) +0 B
@Mugen87 Mugen87 merged commit 15d7f23 into mrdoob:dev Nov 27, 2023
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@gkjohnson gkjohnson deleted the batched-mesh-shadows branch November 27, 2023 12:38
AdaRoseCannon pushed a commit to AdaRoseCannon/three.js that referenced this pull request Jan 15, 2024
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