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HTMLMesh: create canvas in its original position instead of (0,0) #27091

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merged 1 commit into from
Oct 31, 2023

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Elettrotecnica
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Related issue: AdaRoseCannon/aframe-htmlmesh/pull/19 and #25916

Similar to what has been done for images, this change introduces that canvas elements are also rendered in position rather than 0,0

All the best

@Mugen87
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Mugen87 commented Oct 30, 2023

Does this change also needs to honor the fix from #25930?

@Elettrotecnica
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Good question. In my use case the offset does not seem to be necessary (e.g. "it works for me"), but to be honest I do not fully understand why this hardcoded 0.5 is needed in the first place...

I will be happy to introduce it in case.

@Elettrotecnica Elettrotecnica changed the title Create canvas in its original position instead of (0,0) Oct 30, 2023
@Mugen87 Mugen87 added this to the r159 milestone Oct 30, 2023
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Mugen87 commented Oct 30, 2023

When reading the code again, it's seems okay as it is. Canvas and images are processed in the same way with this PR.

@Mugen87 Mugen87 merged commit f70e4bf into mrdoob:dev Oct 31, 2023
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