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PhysicalLightingModel: Modular usage #26885

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merged 2 commits into from
Oct 2, 2023

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@sunag sunag commented Oct 2, 2023

Related issue: Fixes #26820

Description

All MeshStandard*Material materials were computing iridescence' causing unnecessary extra computation.
I added too MeshPhysical*Material properties flags to modulate the shader in favor of optimization.

new PhysicalLightingModel( false, false, false ); // ( clearcoat, sheen, iridescence )
@sunag sunag added this to the r158 milestone Oct 2, 2023
@sunag sunag marked this pull request as ready for review October 2, 2023 06:44
@sunag sunag merged commit 80be9a5 into mrdoob:dev Oct 2, 2023
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