About this mod
dai balance auto exposure less darkness and balanced brightness
texture enhancing with bump and relief shader
- Permissions and credits
- Changelogs
The 3dmigoto tone map reduces the rather heavy darkening and a
'poor mans form of tessellation' gives the assets (characters, environment, etc)
a bit of relief and more definition.
Regarding the 3dmigoto shadertweaks, hud, outlines, etc I think
it would be prudent to say, if you have not played the game yet
to be a bit cautious, check the screenshots, the game leans on
its hud quite a lot so without these pointers the game play could
become a bit confusing.
3dmigoto shader tweaks:
- reduce vignette
- reduce fog various regions
- reduce darkness back avatar when facing light source
- decrease brightness skydome various regions
- reduce dof and radial blur
3dmigoto shader tweaks hud:
- reduce opacity hud (lifebar) and map
- remove outline select-able objects, switches, plants, etc
Note(s):
The package has a customized shader 'upscale.hlsl' which
does some fullscreen tweaks as sharpening and color modification.
The file user.cfg removes motion blur and tweaks hbao.
update 07/03/2024 v1.2
- tweaked most fog and illumination shaders
- reworked ambient occlusion more present
alas causes a bit more halo around avatar.
at lower hemisphere (see screenshots v1.2)
- soften godrays
- reduced yellow'ish skin tone npc's and avatar
- a custom shader upscale.hlsl (3dmigoto) replaces reshade
- added a slight curve with custom shader curve.hlsl
update 22/07/2021 v1.1
- replaced sweetfx (64bit) with reshade 4.3.0 (64bit)
sweetfx causes crash or error with windows 10 (1903)
- updated 3dmigoto from 1.2.9.0 to 1.3.16.0
- tweaked tone map shader a bit less gpu intensive
- tweaked bump relief shader caused to much noise
- added 3dmigoto shaders:
reduce vignette
reduce fog in more regions
reduce darkness back avatar when facing light
decrease brightness skydome various regions
reduce dof and radial blur
Added a mod list with some mods from the nexus that I can recommend
and see screenshot settings shadercache as a possible tip if you
have long loading times (shadercache off, preredender frames 3).
- updating
if the old package (v1.1) was installed remove the following
folder(s) and file(s) in the folder which contains
DragonAgeInquisition.exe
reshade
shadercache
shaderfixes
d3d11.dll
d3dcompiler_46.dll
d3dx.ini
dxgi.dll
dxgi.ini
ReShade.ini
Then copy the contents of the zip file to the install folder
of dragon age inquisition the folder which contains
DragonAgeInquisition.exe
- install
Copy the contents of the zip file to the install folder of dragon age inquisition,
the folder which contains DragonAgeInquisition.exe
- optional install
The following instructions are only needed
if you do not like using unverified dll's you can:
download 3dmigoto from
https://github.com/bo3b/3Dmigoto/releases
download version 1.3.16.0 (64bits)) and place the following dlls in the
install dir of dragon age inquisition:
d3d11.dll
d3dcompiler_46.dll
then copy ShaderCache, ShaderFixes plus d3dx.ini from the zip file to the same dir aka folder.
note: if you choose to use the d3dx.ini contained in the github package
make sure to set (line 248):
hunting=0
the default setting is:
hunting=1
which sets 3dmigoto to a debug mode.
Also add at line 19:
include = ShaderFixes\upscale.ini
include = ShaderFixes\curve.ini
- verify
After running the game the folder ShaderFixes should
gradually (scene and level dependent) contain the .bin versions:
0232079d9b80fc8e-ps_replace.bin
0b29a6b53d839329-ps_replace.bin
0d1f1e678ce3c7bb-ps_replace.bin
0f7739b1dd8545d4-ps_replace.bin
107fd093d14a1daf-ps_replace.bin
1cfbf369b56ac5e2-ps_replace.bin
205591f3f1c037fd-ps_replace.bin
296ae11a05d92f84-ps_replace.bin
31eaa48d472b792b-ps_replace.bin
472d9dcc3943556a-ps_replace.bin
5ea7dcc286b86c00-ps_replace.bin
5f69077bc3209a25-ps_replace.bin
6193a3d9aa70e103-ps_replace.bin
64722f854716a0dc-ps_replace.bin
741dad59d7c6a579-ps_replace.bin
769eca9146f2eda7-ps_replace.bin
7953689f71cc55f9-ps_replace.bin
848143a614c812be-ps_replace.bin
8598fb85be8b44a0-ps_replace.bin
9726eabd68e25e35-ps_replace.bin
9bb75880168d931e-ps_replace.bin
9eccf60510acea9a-ps_replace.bin
ae30a7e275d5722c-ps_replace.bin
c21d2a418903d8a7-ps_replace.bin
d00906a95376cf9c-ps_replace.bin
f0f3f049ef174969-ps_replace.bin
f6ce22c5764596a5-ps_replace.bin
of
0232079d9b80fc8e-ps_replace.txt
0b29a6b53d839329-ps_replace.txt
0d1f1e678ce3c7bb-ps_replace.txt
0f7739b1dd8545d4-ps_replace.txt
107fd093d14a1daf-ps_replace.txt
1cfbf369b56ac5e2-ps_replace.txt
205591f3f1c037fd-ps_replace.txt
296ae11a05d92f84-ps_replace.txt
31eaa48d472b792b-ps_replace.txt
472d9dcc3943556a-ps_replace.txt
5ea7dcc286b86c00-ps_replace.txt
5f69077bc3209a25-ps_replace.txt
6193a3d9aa70e103-ps_replace.txt
64722f854716a0dc-ps_replace.txt
741dad59d7c6a579-ps_replace.txt
769eca9146f2eda7-ps_replace.txt
7953689f71cc55f9-ps_replace.txt
848143a614c812be-ps_replace.txt
8598fb85be8b44a0-ps_replace.txt
9726eabd68e25e35-ps_replace.txt
9bb75880168d931e-ps_replace.txt
9eccf60510acea9a-ps_replace.txt
ae30a7e275d5722c-ps_replace.txt
c21d2a418903d8a7-ps_replace.txt
d00906a95376cf9c-ps_replace.txt
f0f3f049ef174969-ps_replace.txt
f6ce22c5764596a5-ps_replace.txt
This means that the file(s) .txt have been compiled by 3dmigoto (d3d11.dll)
- tested
Tested with version 1.11 of dragon age inquisition on
win 7 and win 10(1903) / nvidia 1050gtx ti
- performance
gpu usage (game capped at 40.8 frames) no sync
without - clock 1759Mhz gpu usage ~92%
with - clock 1772Mhz gpu usage ~94%
approximately 2% increase (1050gtx ti on win 7 / win 10(1903))
max gpu: 1784Mhz gpu usage 100%
update 22/07/2021 also tested on windows 10 (1903)
- further tweaking
To disable specific tweaks open the shader from
the folder 'shaderfixes' with a text editor example:
c21d2a418903d8a7-ps_replace.txt
Has a remark on the top line:
// remove outline selectable objects, switches, plants, etc
So if you do not want that to happen
remove the shader from the folder 'shaderfixes'
c21d2a418903d8a7-ps_replace.txt
and if compiled remove:
c21d2a418903d8a7-ps_replace.bin
then restart the game.
All shaders <shadernumber>ps_replace.txt have
a similar descriptive remark (see shader list).
- mod list
crafting assassin saarebas mp armor.daimod
elusive sound and visual removed.daimod
enhanced camera.daimod
more_healing_potions.daimod
recipe assassin saarebas mp armor.daimod
sk_realistic hair retexture_v1.2 light.daimod
tmmarmournoclasscraftingbase.daimod
tmmarmournoclassheavyloot.daimod
tmmarmournoclasslightloot.daimod
tmmarmournoclassmediumloot.daimod
war table - no waiting (jaws of hakkon).daimod
war table - no waiting (the descent).daimod
war table - no waiting.daimod
- shader list
---------- 0232079D9B80FC8E-PS_REPLACE.TXT
// skin body avatar
// ---- Created with 3Dmigoto v1.3.16 on Sat Feb 17 19:20:34 2024
// reduce red and green boost blue
---------- 0B29A6B53D839329-PS_REPLACE.TXT
// hud lifebar segements
---------- 0D1F1E678CE3C7BB-PS_REPLACE.TXT
// reduce vignette frame based A
// ---- Created with 3Dmigoto v1.3.16 on Sun Jul 18 10:43:35 2021
//r0.xy = vignetteParams.xy * r0.xy;
//r0.x = log2(r0.x);
//r0.x = vignetteParams.z * r0.x;
//r0.x = exp2(r0.x);
---------- 0F7739B1DD8545D4-PS_REPLACE.TXT
// hud lifebar color?
---------- 107FD093D14A1DAF-PS_REPLACE.TXT
// reduce dof and radial blur causes slight bloomy image consistently
// ---- Created with 3Dmigoto v1.3.16 on Sat Jul 17 12:41:23 2021
---------- 1CFBF369B56AC5E2-PS_REPLACE.TXT
// reduce density fog forbidden oasis also effects hissing wastes
// vals royeux and crestwood
// ---- Created with 3Dmigoto v1.3.16 on Mon Jul 19 10:54:52 2021
// reduce density fog
// soften god rays
---------- 205591F3F1C037FD-PS_REPLACE.TXT
// skin head avatar
// ---- Created with 3Dmigoto v1.3.16 on Sat Feb 17 19:09:50 2024
// reduce red and green boost blue
---------- 296AE11A05D92F84-PS_REPLACE.TXT
// skin head npc and companions
// ---- Created with 3Dmigoto v1.3.16 on Sat Feb 17 18:51:54 2024
// reduce red and green boost blue
---------- 31EAA48D472B792B-PS_REPLACE.TXT
// hud circle outline map
---------- 472D9DCC3943556A-PS_REPLACE.TXT
// skin head npc and companions B
// ---- Created with 3Dmigoto v1.3.16 on Sat Feb 17 19:48:09 2024
// reduce red and green boost blue
---------- 5EA7DCC286B86C00-PS_REPLACE.TXT
// hud status bar player and party
---------- 5F69077BC3209A25-PS_REPLACE.TXT
// reduce vignette frame based B
// ---- Created with 3Dmigoto v1.3.16 on Sun Jul 18 10:59:54 2021
//r1.xy = vignetteParams.xy * r1.xy;
//r0.w = log2(r0.w);
//r0.w = vignetteParams.z * r0.w;
//r0.w = exp2(r0.w);
---------- 6193A3D9AA70E103-PS_REPLACE.TXT
// reduce density fog skyhold
// emprise du lion and haven
// ---- Created with 3Dmigoto v1.3.16 on Tue Jul 20 11:27:08 2021
// reduce density fog
// push back fog start distance
// soften god rays
---------- 64722F854716A0DC-PS_REPLACE.TXT
// reduce darkness back avatar when facing light source indirect lighting
// vals royeux, emerald graves, storm coast
// ---- Created with 3Dmigoto v1.3.16 on Mon Jul 19 11:51:25 2021
// attempt to descrease halo
// compensate darkness ambient occlusion boost
//r5.xyz = g_gbufferTexture3.Load(r1.xyw).xyz;
// fake light not tweaked but interesting
// 0 can add more affects outdoor textures however looses wetness
// prevent div by zero and inf
//r8.xyz = r8.xyz * (1.0f + max(0, (0.85f - r4.x) * (0.85f - r4.x)));
---------- 741DAD59D7C6A579-PS_REPLACE.TXT
// increase presence ambient occlusion frame based fx B
// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 21 11:01:26 2024
// prevent inf?
//r0.x = min(0.0f, 1.0f / r0.x);
// decrease fluffy grass effect
//o0.xyzw = max(-0.2f, 2.0f * depthScaleFactors.xxxx) * r0.xxxx;
---------- 769ECA9146F2EDA7-PS_REPLACE.TXT
// reduce darkness back avatar when facing light source indirect lighting
// skyhold
// ---- Created with 3Dmigoto v1.3.16 on Tue Jul 20 11:31:00 2021
// attempt to descrease halo
// compensate darkness ambient occlusion boost
//r5.xyz = g_gbufferTexture3.Load(r1.xyw).xyz;
// main cause haloing difficult to tackle
//r0.x = min(r0.x, r0.y) * o0.y * 4000;
//r0.x = min(r0.x, r0.z) * o0.z * 4000;
---------- 7953689F71CC55F9-PS_REPLACE.TXT
// soften skyhaven interior god rays
// ---- Created with 3Dmigoto v1.3.16 on Thu Feb 22 10:58:49 2024
// soften godrays
// soften godrays
---------- 848143A614C812BE-PS_REPLACE.TXT
// reduce distance fog frostback basin
// ---- Created with 3Dmigoto v1.3.16 on Tue Jul 20 14:17:18 2021
// soften god rays
---------- 8598FB85BE8B44A0-PS_REPLACE.TXT
// skydome A hinter lands
// ---- Created with 3Dmigoto v1.3.16 on Tue Jul 20 13:52:28 2021
// saturate base sky layer
// increase sun halo
//r0.z = log2(r0.z);
//r0.z = exp2(r0.z);
// brighten raleigh effect
---------- 9726EABD68E25E35-PS_REPLACE.TXT
// skin head npc and companions C
// ---- Created with 3Dmigoto v1.3.16 on Sat Feb 17 19:53:50 2024
// reduce red and green boost blue
---------- 9BB75880168D931E-PS_REPLACE.TXT
// ambient occlusion C
// ---- Created with 3Dmigoto v1.3.16 on Fri Mar 01 10:46:28 2024
// tighten ao
// tighten ao
// attempt to reduce halo effect
//r1.x = min(2.5f, 9.96606159 * r1.y);
---------- 9ECCF60510ACEA9A-PS_REPLACE.TXT
// skydome B fallow mire and hissing wastes moon no sun
// ---- Created with 3Dmigoto v1.3.16 on Wed Jul 21 10:53:47 2021
// saturate base sky layer
// brighten raleigh effect
---------- AE30A7E275D5722C-PS_REPLACE.TXT
// reduce density fog hinterlands
// reduce density fog
// soften god rays
---------- C21D2A418903D8A7-PS_REPLACE.TXT
// remove outline selectable objects, switches, plants, etc
---------- D00906A95376CF9C-PS_REPLACE.TXT
// reduce fog distance exalted plains
// ---- Created with 3Dmigoto v1.3.16 on Tue Jul 20 13:37:37 2021
---------- F0F3F049EF174969-PS_REPLACE.TXT
// skin body npc and companions
// ---- Created with 3Dmigoto v1.3.16 on Sat Feb 17 19:16:51 2024
// reduce red and green boost blue
---------- F449BC4CC0E28AA1-PS.TXT
// increase presence ambient occlusion frame based fx
---------- F6CE22C5764596A5-PS_REPLACE.TXT
// skydome C skyhold, forbidden oasis, crestwood
// ---- Created with 3Dmigoto v1.3.16 on Wed Jul 21 12:27:55 2021
// saturate base sky layer
// increase sun halo
//r0.z = log2(r0.z);
//r0.z = exp2(r0.z);
// brighten raleigh effect
---------- SHADERLIST.TXT