While the war waged between the Allies and Soviets, Yuri was quietly scheming, planning, testing, and devising. History went on without him - Russian Premier Romanov signed a historic peace treaty with the Allies and the free world remained free. Now it's Yuri's turn to make history, and wreak vengeance on his foes.
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BELLUM ÆTERNUM

A.k.a. Eternal Warfare, is meant to remaster the original Red Alert 2 with more reality and historical meme.

Official Site: Ra2be.com

Units & Tech Tree

Many units are under the same name as the Red Alert 2, but they change how they look like, also they have expanded features that makes it more fun.

Tech tree has been rearranged and been kept simple enough, in case you might not know what to build. Personally I think a complex tech tree is somehow suffocating.

AlliedArsenalSovietArsenal

Most units are based on historical arsenal, a Red Alert 2 version of reality.


Gameplay

There are several new mechanic introduced:

  1. New armour countering system: Infantries with rifles and machine guns can hardly deal damage to heavy armoured vehicles, but their rate of fire is high, while tank gun is deadly to any light armoured infantries, but they takes time to reload.
  2. New economy system: Higher tier units has either special utility or more powerful stats, but they cost more credits, which means that even you have higher tier units available, lower tier units are still useful due to its cost.
  3. Factions instead of countries: Countries with little minor change doesn't affect gameplay much, therefore there will be no countries but just factions. Different factions have very different gameplay style, as Allied is tend to repulse and push back in the late game, the Soviet is tend to rampage all the way through.
  4. Random Number Generator: Random number generator is a fun mechanics in the game, for example, you might lose an equivalent tank fight just because of too much bouncing shots.

There are also lots of fixed original mechanics, such as the I.F.V.

AlliedIFV


New AI

With such new systems, there must be a new AI system that fits the gameplay. The AI isn't that hard to defeat, but it is smarter than the original one.

  • Easy: for those who haven't got use to the new gameplay and units.
  • Medium: for those who has already know the mechanics and gameplay.
  • Brutal: for those who wants challenge, and improve skill.

New Story

The story line of the campaign will take place in 1950s to 1960s, a parallel world which is close to the reality, but the Cold War has developed into a global warfare. Therefore, the vanilla campaign will be all replaced.


Current Progress

  • Units: All basic units have been finished, hidden units/civilian units/mission units are still working in progress.
  • Skirmish Maps: the first skirmish map "Verdant Hills (2)" has already finished, the second skirmish map "Leavenworth (2-4)" is under graphic optimisation.
  • Campaign: the first mission for Allied is under graphic optimisation.
  • Audios: sound effect and voice over is now in a lower priority, they will be released in future updates.
  • UI: user interface is also in a lower priority, and they will be also released in future updates.

FAQs

Q: When will Bellum Æternum release?

A: When it's ready! polish the game needs a great amount of time, and as an one-man-army developer, there are so much to do. The alpha version will be released after the skirmish is totally available.

Q: Will there be more factions?

A: No, not now. Adding more factions needs a huge amount of work: tech tree/graphics/code/campaign/sound. They take time to be completed :)

Q: Will there be more units?

A: No, I would like to keep things simple. Current tech tree works fine, and there will be tons of hidden fun in the game, so make sure you discover them all in the future ;)

Q: What language will Bellum Æternum support?

A: Currently there are two languages, English and Chinese. If you are interested in expand the language pack to your language, I'm glad to collaborate.

Mod Update N°11

Mod Update N°11

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Trying to recreate conceptual art.

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Post comment Comments  (0 - 10 of 185)
Guest
Guest - - 701,304 comments

how to download

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Guest
Guest - - 701,304 comments

mod db why you delet new mod for Yuri revang plz back of file

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yosefanan
yosefanan - - 2 comments

Guys, you have to make video tutorials about every single tool and post them on YouTube, people will start sharing the videos on social media, at a time when lessons on using these tools to create mods are spreading, and it becomes possible to donate from all social networking sites!

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JimmySmth
JimmySmth - - 1 comments

How can i download this mod ??

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Guest
Guest - - 701,304 comments

when i start the game, after loading it shows the whole map which makes things smaller for me and the game alt tabs by itself when starting and i cant do anything to play it. is there any fix for this?

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ghanbareyalireza0
ghanbareyalireza0 - - 42 comments

can some one help i how ini file i put ini folder or ini file to game yursi vrevang but not work help me

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Guest
Guest - - 701,304 comments

Maybe already remove the trash mods to the good of them!

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kmajacobs89
kmajacobs89 - - 6 comments

may be stupid question but are you the dev of the real game ?? remaster red alert 2 then please set up a crowd funding if needed i am happy to pay my share for sure. as its hard to get game running these days on windows 11. and its sad that apocalpyse has taken down and stopped. it would be nice to see this in the remaster version. or even make EA do it like they did with red alert 1. or push for a red alert 3 version 2023 style there is still market for and new version would bring in new people so its worth for sure. thanks !!

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alirezaxc2
alirezaxc2 - - 35 comments

i want see mod large large large large large units and universes countries

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doitall
doitall - - 478 comments

I've been playing this on Android recently with ExaGear, IT'S AWESOME!! If you want to see this in action, as well as set it up on your own device, check out this video:

Youtube.com

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