June 2024 Update - New Narrative Consultants, big hotfix and more!

We’re very happy to be bringing you our second major update since launch, addressing many small bugs, quest logic fixes, and more.

We’re also very excited to announce two additional Narrative Consultants who are now working with us to make Broken Roads the best game it can be, and you’ll start seeing their changes in our next content updates.

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Craig Ritchie
Broken Roads Post-Launch Roadmap

We’ve loved watching the streams, engaging with you all and hearing about your positive experience with Broken Roads. But we know that, overall, we’ve fallen short of player expectations in some key areas and in many ways we’ve not delivered the quality game we had hoped to ship, so we’re changing that. Our work on Broken Roads is far from over.

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Craig Ritchie
Broken Roads July 2023 Update

Our July update includes a new OST video, the game being featured on the cover of PC Gamer’s US edition, the introduction video for the Broken Roads demo on Steam, a look at level up UI improvements and a few other items we’ve got in the works to show off next month.

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Craig Ritchie
Broken Roads May 2023 update

Today we're announcing that Broken Roads will offer pacifist playthroughs for certain character builds, meaning the game can be completed without combat or killing anyone - if you make the appropriate choices along the way, that is.

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Craig Ritchie
Broken Roads April 2023 update

Wow, where did that month go?! April has come around, and it’s time for the next Broken Roads monthly update. This time we’ve got level design progress over the years, the first of our OST drops, a look at some narrative design, updates from our programmers, and more.

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Craig Ritchie
Broken Roads December 2022 Art Round-Up

We’re wrapping up a very eventful year for the studio as we gear down for the Christmas break. 2022 saw us secure a partnership with Versus Evil, grow our team, exhibit at gamescom and of course up the quality of the art in Broken Roads to levels we never imagined when we started off as a 2D, tile-based game back in 2019. For this blog we chatted to each of our artists, our level designer and our producer to get a feel for some of their highlights from the back half of the year.

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Craig Ritchie