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0 votes
1 answer
53 views

Three.js Rotation Timer

I am attempting to make an object rotate in three.js. However, my goal isn't that simple. I know how to make an object rotate, but what I want is for it to rotate for a certain amount of time instead ...
Agent3's user avatar
  • 1
0 votes
1 answer
76 views

ThreeJs: How to rotate an already animated object

I have created an object (spaceship) in Blender, animated its movements (make it wobble/rotate a bit randomly) and exported the 3D model to ThreeJs. If the user presses LEFT ARROW, the model should ...
A B's user avatar
  • 191
0 votes
0 answers
89 views

Get camera position and orientation after changing angle 90 degrees

There is an object in space. Currently I can change the view the object by 90 degrees to an x, y, or z axis. However, the user may tip the object or rotate the object. My desire is to change axis by ...
David Botsko's user avatar
0 votes
1 answer
59 views

How Can I Make This Car Rotate Properly With or Without Merging Meshes(Three.js)?

The problem that I have here is that I'm trying to make a car game here but the problem is that as you can see the wheel's are rotating but not along with the car, here is the code I have in my car.js ...
Koby K's user avatar
  • 41
0 votes
0 answers
71 views

Using tween.js in three.js to do rotation on x, y and z of a gltf

I am having a difficult time to do a rotation on all axis in one statement. This is a loaded gltf that a mesh of it needs to do multiple rotations on x, y and z. My code using a single axis with ....
user3532287's user avatar
0 votes
0 answers
70 views

How to make a Spherical Joint anchor follow an object

I mean by Spherical Joint anchor, is the same as the one is used in the rapier documentation example . I mean by an object, a .glTF model that I loaded. Please check my Sandbox I am trying to make the ...
A7med's user avatar
  • 25
0 votes
1 answer
45 views

How to align object with drop shape function (Piriform Curve)

I am trying to place the objects based on an equation, so let us say that I want to draw a circle. Please check my codesandbox so I use this function to get the coordinates of x and y.. const ...
A7med's user avatar
  • 25
1 vote
0 answers
79 views

Why Three.js 90 degrees doesn't looks like it rotates 90 degrees

I have a three.js cylinder that I need to rotate 90 degrees from its center. When the cylinder is not rotate it looks like this: The code for the cylinder when its not rotated is this: const ...
Eli-ott's user avatar
  • 318
2 votes
1 answer
143 views

Prevent model from rolling when applying quaternion

How do I rotate a model and keep the model from rolling sideways? Using quaternions work fine when applied directly on an axis. As soon as I do more than one axis, the model starts twisting. Original ...
MikeB's user avatar
  • 53
0 votes
1 answer
114 views

Casting multiple rays from a rotated mesh

I'm trying to shoot multiple rays from a rotating mesh. The rays are shooting in multiple directions (targeting points on a circle divided by the number of rays). For debugging purposes I've added ...
Diederik Van Remoortere's user avatar
0 votes
0 answers
62 views

Three.js pin object to right side of another

I have a cube and a sphere, both created into three.js. Now the cube moves around and rotates, while the sphere is stationary. I want the sphere to always be on the right side of the cube, regardless ...
Halo's user avatar
  • 1,881
1 vote
0 answers
81 views

Rotating around an arbitrary axis without changing its previous orientation

So i am simulating a foreward kinematic chain in Three.js. The chain contents of cylindrical joints and static links inbetween. The links are static and should only be rotated and translated according ...
Raaquu's user avatar
  • 11
1 vote
0 answers
180 views

how to get the world y plane of the camera and [negate?] it

Im looking to set the value of y in the commented code cameraDir.y = 0; to be the y = 0 plane of the camera after q or e is pressed in if (input._keys.a) // if (input._keys.a) { _R.copy(this....
cubesareneat's user avatar
0 votes
0 answers
726 views

Three.js: Rotate object with lookAt() while located at the current lookAt() position

I'm trying to implement a simple turn-around-and-move feature with Three.js. On mouse click, the object is supposed to first turn around and then move to the clicked location. Codepen The rotation is ...
Candleout's user avatar
  • 307
0 votes
0 answers
389 views

Rotate object to face the mouse cursor

I can't figure out how to properly rotate an object in ThreeJS. The object is a simple box geometry that is rendered from above somewhere on the screen. Codepen with the full code. The object is ...
Candleout's user avatar
  • 307

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