Skip to main content
The 2024 Developer Survey results are live! See the results

All Questions

Tagged with
0 votes
0 answers
20 views

The rotation point for the BabylonJS sprite

I recently encountered a problem with the Pivot method for BabylonJS frame sprites, it does not exist :D I would like to ask if anyone has encountered a similar problem and how to set the rotation ...
Leobuildru's user avatar
0 votes
0 answers
27 views

Calculate camera y position for horizon to be at a percentage of canvas height

I have the following three.js code that renders a cube hovering above a floor, with the camera looking at the cube: let renderer, camera, scene, light, floor, cube; init(); render(); function ...
XåpplI'-I0llwlg'I  -'s user avatar
0 votes
1 answer
40 views

Extracting Only the External Edges of Complex BufferGeometry in Three.js

I'm currently working on a project involving zone creation and collision detection using Three.js, where my application correctly handles collisions and generates a BufferGeometry as the outcome. My ...
Slaven Soldo's user avatar
1 vote
0 answers
69 views

Rotate Object between two points (Three JS)

ScreenShot I am trying to create a mesh that stetches between two other points (or meshes) and can't seem to get past the final hurdle of rotating the stretched mesh to the right location. It seems ...
user23495332's user avatar
0 votes
1 answer
136 views

Calculating a transformation matrix from corresponding points (ThreeJS)

I have two sets of three corresponding (x,y) points, a and b: // (example values, not actual) const a = [[1, 1], [2, 2], [3, 3]] const b = [/* etc, same format as `a` */] I'm using ThreeJS and trying ...
melvona's user avatar
0 votes
0 answers
52 views

How to get direction of rotation from linear velocity of pendulum?

I have a class called Pendulum which has getters and setters allowing it to calculate its angle of rotation if given some inputs like: initial angle, current time (which is used to calculate dt), etc. ...
Krokodil's user avatar
  • 1,435
0 votes
1 answer
62 views

In THREE.js animate between two points on a sphere

Looking to figure out how to rotate a sphere to move one point on the sphere to where another point on the sphere is, similar to the image attached below. A diagram of the intended motion I have ...
RevRedBeard's user avatar
0 votes
0 answers
127 views

Transformation of a cylinder with three.js

The HTML snippet below generates a rotating cylinder with three.js. The piece of code generating the animation is: const O = new THREE.Vector3(0, 0, 0); const alpha = Math.PI / 180; const Malpha = new ...
Stéphane Laurent's user avatar
2 votes
1 answer
202 views

Interpolate 3d colours three.js

I have a 3d mesh and 11 static points with predefined values for them. Points are represented as an array of positions in 3d space and values: x: 0.3 y: 0.4, z: 0.5, value: 100, x: 0.6 y: 0.9, z: 0....
andybelous's user avatar
0 votes
0 answers
63 views

How to find perpendicular point at given distance in ThreeJs

I have pointA and pointB in world coordinates. I want to find the pointC which will be perpendicular to line AB. Due to my average math skills, I don't know how to find pointC. I searched on google ...
Jason Smith's user avatar
1 vote
1 answer
90 views

ThreeJS: Tweaking projection / raycasting

there is a very rough ThreeJS sketch with a cube at the Vector3(0.0, 0.0, 0.0) rotated with one edge to a viewer. Code gets some screen points from left/right edges, transforms them to 3D world ...
toowren's user avatar
  • 113
1 vote
0 answers
180 views

how to get the world y plane of the camera and [negate?] it

Im looking to set the value of y in the commented code cameraDir.y = 0; to be the y = 0 plane of the camera after q or e is pressed in if (input._keys.a) // if (input._keys.a) { _R.copy(this....
cubesareneat's user avatar
0 votes
1 answer
179 views

How to fill a box with boxGeometry randomly and no overlap?

I am using THREE.js in react. I want to fill 500 number of 1X1X1 box geometry in a 200x200x200 area randomly. The following code shows how to get the position.xyz with the range from -100 to 100. ...
TomFan's user avatar
  • 123
0 votes
1 answer
84 views

I would like to simulate gravitation between particles, but I think I forgot something?

So, for each star, i compare this one to all other stars to calculate his speed, velocity, etc. But that didn't work, I'm not too strong in maths and I think my formula is maybe wrong? idk why that ...
Bastien's user avatar
  • 63
0 votes
0 answers
40 views

Create Plane on line with same angle it was making on another line?

I have one plane mesh which will be rotated by user for his desire orientation then I have line which I create so it will pass through that plane. Now user can rotate plane mesh using transform ...
any post's user avatar
  • 127

15 30 50 per page
1
2 3 4 5
14