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Questions tagged [shader]

A shader is a program to perform calculations on geometry or pixel data in computer graphics.

0 votes
0 answers
5 views

Julia Sets code along with p5.js and shaders not working

This is my julia.frag #ifdef GL_ES precision mediump float; #endif varying vec2 pos; const float MAX_ITEARTIONS = 1000.0; float calculateEscapeRadius(float power, vec2 c) { // Compute the ...
Augusta Bhardwaj's user avatar
-2 votes
0 answers
31 views

Is is possible to project pixel shader to surface like texture with OpenGL?

I am wondering if it is possible to project (in an easyly way like texture) the example of fragment shader to a surface like a cube. I have seen some interesting example on ShaderToy (the Rasterizer - ...
m4nu's user avatar
  • 1
0 votes
0 answers
22 views

Creating 3d Cloud within the box using Metal shader

I tried to create a cloud filled in the box geometry, I tried using raymarching with noise texture as well direct noise function and fbm - fbm motions is good. but cloud is not get proper result like ...
Krishnan PA's user avatar
-1 votes
0 answers
28 views

When using PlaneGeometry with ShaderMaterila my browser throws "Program Info Log: Fragment shader is not compiled."

I am new to Three.js and running on version 0.167.0 of Three.js. I am trying to create a PlaneGeometry with ShaderMaterial, but I get an error and nothing renders in the scene. Here is my code snippet....
Sumit Dubey's user avatar
0 votes
0 answers
12 views

How to change the property value of the material in the cginc?

I'm using the cginc file that performs plane clipping in shader. I'm looking for a way to add one property to the material using this shader, and then change the value of this property in the cginc ...
Adreno's user avatar
  • 1
-1 votes
0 answers
7 views

border around 2D shape shader

I am writing a shader for threeJS to draw a frame around a shape geometry, (usually a rotated rectangle but could have point points potentially). I am passing the corners -2D points- to the shader ...
ventoline's user avatar
0 votes
0 answers
18 views

Specular term seems wrong in Unity

I create a capsule and give it a simple texture, using a pixel-level Blinn-Phong lightning model to write a shader. But the result seems wrong: Specular term seems too big if I change the "...
earn7st's user avatar
0 votes
0 answers
16 views

Calculate direction of pixel in fragment shader for use in procedural sky shader?

(So I'm in my barebones C++ Vulkan game engine and I want to make a procedural sky shader like there is in Godot 4 and so far it's been pretty straight forward, it's not a skybox but a single triangle ...
Tristan367's user avatar
0 votes
0 answers
27 views

Is there a way to extract shaders from an APK?

I have an APK of a game and I want to extract the graphics shaders (OpenGL or Spir-V shader) from it. Where are the shaders exactly located and How OpenGL shaders are stored in an apk? As far as I see ...
Fox1942's user avatar
  • 298
0 votes
0 answers
17 views

I can't have ShaderGraphMaterial running on my Material

I need your help before be crazy please :) I just would like to load my texture by using ShaderGraphMaterial to change parameters and apply to a Entity. My texture is like that : and my Root is : I'...
Stéphane MAUREL's user avatar
-1 votes
2 answers
51 views

Sdf of a box projected on a sphere [closed]

In the added image you can see a uv quad mapped on a sphere, I need a way to map a box on a sphere in a similar way its enough if the projection only works for < 180 degrees. UV on Sphere Example ...
Nighrix's user avatar
0 votes
0 answers
19 views

Purpose of Multiple Passes in the FFT

I am currently working on implementing a version of Jerry Tessendorf's Ocean waves, and right now, I'm dealing with the inverse FFT. I wanted to implement the algorithm on my own to try to gain an ...
James51332's user avatar
0 votes
0 answers
18 views

WebGL line using TRIANGLE_STRIPs are being contoured at the end

WebGL offers gl_LINES as a way to create lines, but you cannot control its thickness. Therefore, I made a shader and some js functionality to create lines using gl_TRIANGLE_STRIPs. It does make the ...
Karar Ali's user avatar
0 votes
1 answer
51 views

WebGPU multiple render passes for 1 canvas

I'm a beginner in WebGPU and want to process an image with multiple processing stages in separate shader modules: Desaturation Edge detection Compression Step 4 then computes the compressed texture ...
Gira's user avatar
  • 3
0 votes
0 answers
15 views

What is the difference between model space and object space in a realitykit composer pro material shader?

I am writing a material shader using Apple's Reality Composer Pro. I am most comfortable working with OpenGL's GLSL where you have model space, view space, and clip (i.e. projection) space. I would ...
wcochran's user avatar
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