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Faking dispersion caustics by accumulating photons in a texture

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Domenicobrz/WebGL-dispersion-caustics

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WebGL dispersion caustics



This project fakes dispersion caustics by accumulating photons in a texture (calculated by the CPU) which is also directly sampled with ray-plane intersections inside the mesh fragment shader

See it in action

either download the repo and open the index.html inside the dist folder or
see it in action from my website

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Faking dispersion caustics by accumulating photons in a texture

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