This is the official "Realistic Driving" mod for GTA V.
Developed by Killatomate.
Version: 2.5
Fully supported game versions: 1.36(877), 1.38(1011), 1.39(1032), 1.41 (1180), 1.43 (1365)
upwards compatible with: 1.44, 1.45, 1.46 ... 1.50 (1868)
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Every single change has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
supported DLCs:
Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.
Not included:
Heavy Trucks, Helicopters, Planes, Boats
Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot fix. please.
Humble took part in the Halloween fun with a sale we've yet to cover, but worry not - it's still on for a few more days, so if you're looking for decent deals and fantastic mods, here's five last minute suggestions, and a mod for each to sway your opinion!
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Not only the vehicles, but the environments themselves have been modified to yield greater realism and more predictable results on every surface, with every mode of transport.
A Total Conversion Mod for a better late-game experience and modern warfare, this modpack starts with rebalancing all civilizations with more realistic balances in societal paths. Next, a fully revised tech tree creates new alternatives and outcomes that mesh a little better. Many more changes feature in this modpack focusing on civilizations - like religious policies and social engineering - but major new city building opportunities also allow more modern takes on national governance, and combined with military reworks, this pack considerably changes the Civilization V gameplay loop.
This mod enhances all textures. all effects, modifies AI to make enemies quite a bit tougher, changes gunplay to have better gun accuracy and more long-range firefights that are just as deadly for enemies as they are for you, and even menus - both the main menu and loading screens have had additional visual changes to add into the dark theming of Manhunt. Remember this game is not for the faint of heart, so don't go into this one without doing a little research first!
Expanded Construction offers 14 new outdoor buildings and 11 new interior decorations. Three versions feature - V1 reduces the price & weight of Building Materials to 0 while making them stackable up to 100 in your standard inventory, V2 doesn't make it quite as easy and balances things a little further with all the additional buildables, whilst V3 exists for the creatives among the Kenshi playerbase, allowing them to build as much as they want with no resource cost at all.
Common Oblivion (Cobl) is: 1) a world enrichment mod that adds lots of little things that enriches your gameplay experience; 2) a shared library that acts as a resource for other mods; and 3) an integration tool that allows different mods to "talk" to each other. Ample improvements are made to world organisation and player customization, as well as encouraging compatibility with other mods to help you shape your ideal Oblivion experience.
There's our picks for five games from Humble's Halloween Sale, which lasts until the 4th of November. There's a number of other solid titles on sale (with a deficit of mods for quite a few of them, but you can't have it all). What are your top picks from this sale? Let us know down below!
Realistic Driving mod version 2.5 features new driving physics for 357 vehicles in GTA V. Physics definitions for each individual vehicle have been created...
Realistic Driving mod version 2.4 features new driving physics for 332 vehicles in GTA V. Physics definitions for each individual vehicle have been created...
Realistic Driving mod version 2.3 features new driving physics for 322 vehicles in GTA V. Physics definitions for each individual vehicle have been created...
Realistic Driving mod version 2.2 features new driving physics for 320 vehicles in GTA V. Physics definitions for each individual vehicle have been created...
Realistic Driving mod version 2.1 features new driving physics for 316 vehicles in GTA V. Physics definitions for each individual vehicle have been created...
Realistic Driving mod version 2.0 features new driving physics for 311 vehicles in GTA V. Physics definitions for each individual vehicle have been created...
Mod in xbox 360 work
But where are the mirrors
I use this on my Roleplay server. And i would really like the new dlc cars to have that handling too :/ Killatomate
Edit: i can help if needed :)
This comment is currently awaiting admin approval, join now to view.
Hi. will be there update for DLC vehicles ?
This comment is currently awaiting admin approval, join now to view.
how i install this?
can i use this while online?
Can't play without it anymore. Thank you!
For everyone who doesnt know how to install there is a tool called package installer in openIV under the tab tools. It took me a while to figure out how to open the mod file in openiv since readme doesnt mention this.