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0 votes
0 answers
27 views

Three fiber properly initializing InstancedMesh with useEffect to prevent unnecessary updates

I am creating a three-fiber project of a globe with different markers in cities. The idea is that you can click on a marker to see information about the city. To create the markers, I am using an ...
Sofia's user avatar
  • 1
1 vote
0 answers
27 views

ThreeJs codepen to React component

I've been trying to move this codepen.io to a react component, this what I did: React Custom Hook import { useEffect, useRef } from 'react'; import * as THREE from 'three'; import { createNoise4D } ...
Martin Gainza Koulaksezian's user avatar
0 votes
1 answer
24 views

Cannot find module 'three/examples/jsm/controls/OrbitControls' or its corresponding type declarations

I'm using TypeScript and three.js in my React project, and I'm importing OrbitControls like so: import * as THREE from "three"; import { OrbitControls } from "three/examples/jsm/...
Jasperan's user avatar
  • 2,505
2 votes
0 answers
58 views

Trouble with correctly triangulating a polygon on a sphere in THREE.js

tldr: help I can't correctly triangulate a GeoJSON polygon in 3D space to make it spherical and it has been haunting me for weeks. The question at the end of this novel is "Is this a poly2tri ...
kishetate's user avatar
0 votes
0 answers
19 views

issues with bcf coords while creating BCF

I’m using THREE JS perspective camera and I have bad time to get proper viewpoints, directions or upVectors, because my created bcf file with perspective camera coords do not work in other bcf readers....
cepekas's user avatar
3 votes
0 answers
63 views

Can I use a GPUBuffer which is the output of a compute shader as a Three.js or Babylon.js vertex position buffer?

I am experimenting whith webgpu. I found out that transferring data between cpu and gpu can be quite slow. My goal is to simulate particle physics on the gpu using webgpu's compute shaders, then use ...
Victor's user avatar
  • 664
1 vote
0 answers
27 views

Fix skewed image when camera is rotated in three.js (R3F)

Here is a code snippet of what I have done so far const Sphere = () => { // url is an panoramic image of type .png, jpeg, webp, or jpg. const texture = useLoader(THREE.TextureLoader, url); ...
Adewale Olaoye's user avatar
0 votes
0 answers
23 views

CannonJS takes allot of force to start moving body

I'm making a movement system with cannonjs and threejs and I have reached a road block. Basicly, when the player presses the W key it requires alot of force to start and keep moving. To make the ...
JoaoMPdS's user avatar
0 votes
1 answer
39 views

Increase the dimensions of the loaded gltf model in Three js

I loaded a 3d model with gltf extension using GLTFLoader in Three.js. const loader= new GLTFLoader(); //background box loader.load('../../assets/backgroundBox.gltf',function(gltf){ ...
Se00n00's user avatar
0 votes
0 answers
18 views

@react-three/fiber create a sphere with diameter equals to the width of the canvas

I am new to the library and I would like to do something that i think is simple to have a sphere of diameter the same as the canvas. I thought what I was doing was simple, but I was mistaken, I tried ...
Lorenzo Gilardi's user avatar
0 votes
0 answers
41 views

Three.js Text Geometry not showing

I have been trying and googling but I can't find where the problem is with my code. I have an Angular project in which I am using Three.js for some animations. Just basic simple 2D animations. Based ...
DDimitrov's user avatar
1 vote
0 answers
94 views

React Three Fiber - Outline post processing issue

I have an issue with outline post processing. I would like to apply outline on planes when user moves the cursor over the planes. It is almost working but there is a small issue👇 When the mouse is ...
Pollák Bence's user avatar
-1 votes
1 answer
39 views

Creating a new xr event

I am new to typescript and I am trying to implement the equivalent of a "double-click" event for a hand-input controller to interact with a mesh in my three-js app. I wish to do this the ...
KarljoY973's user avatar
0 votes
1 answer
40 views

Extracting Only the External Edges of Complex BufferGeometry in Three.js

I'm currently working on a project involving zone creation and collision detection using Three.js, where my application correctly handles collisions and generates a BufferGeometry as the outcome. My ...
Slaven Soldo's user avatar
0 votes
0 answers
24 views

NextJS with TS Three Error: "SyntaxError: Cannot use import statement outside a module"

I'm trying to add a sphere made with three in my NextJS project with TypeScript, I get my page to run when I navigate to the page where the sphere is, but if I reload the page I get the error Error: &...
SantiM's user avatar
  • 1

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