Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. The game thought the provinces are sea provinces I think. http://www.ageofcivilizationsgame.com/topic/246867-this-keeps-on-happening/
  3. Can you describe what the error said?
  4. Today
  5. It's finally here. I plan to make another video on this. What should I showcase?
  6. Here is my two ideas 1 Better Regions In AoC2 regions was useless. They was... cause they was. In my opinion in next game they should been better. Here is what they could do: • They would been able to get choose in Peace Conference (So player will be don't having to to click every single province [now think about peoples playing Project Vita that can't annex all country and don't want border-gore] • Possibility to give core/annex it in event. It would help a lot too • Bonuses for having all region (they would don't been high but still something) 2 Historical AI In scenario editor they would been things like: [civ_name] will annex [city_name] [civ_name] will colonize [city_name] [civ_name] will declare war on [civ_name] [civ_name] will start peace conferencion with [civ_name] • [civ_name] will annex [city_name] in peace conference • [civ_name] will sign white peace • [civ_name] will vassalize [civ_name] [civ_name] will get into alliance with [civ_name] Everywhere there would been needed to add date. It would be hard to do it but it would help a lot in historical mods like about 1444 or 1836 @Łukasz Jakowski co myślisz o propozycjach od rodaka?
  7. Someone tell ivr's lazy ass THIS is how a revolutionary mod is done.
  8. Yesterday
  9. Amazing. Definitely the best mod to use in combination with others while waiting for AOH3. ^_^
  10. As a logical extension of my "Enhanced Spectator Mod", I introduce a new, pre-AoC3, portable plugin coded for scratch from AoC2's 2.5 update for the to ease this long period of waiting. What does it include? You can view a comprehensive list of individual changes and their respective implementation/instruction details in the discord link here. The main, generalized features of the mod are: Dynamic flavor events to improve immersion and realism in the game. This includes economic fluctuation events, which primarily effect a single, economically large nation during the playthrough of a game and resultingly sway the economies of surrounding civilizations. Furthermore, war-related events are also included, so war-declarations, capitulations (a new feature), and call-to-arms, exclusive to significant nations militarily. A complete restructuring of the game's trading system to introduce a new multi-factored system (relation, nation size, nations at war, etc) that the AI assesses rather than one arbitrary value depending on the trade, making the game much more realistic and difficult. Completely different AI behavior in diplomacy, which now adapts to strategically ally and improve relations with closer, militarily larger nations, helping to guarantee their survival against external forces. The distance also is altered based on the globalization factor of the current game year/age, accepting alliances based on relative strengths of nations and overall diplomatic relationships. A rewritten peace treaty safecheck system, helping to reduce border gore by comparing the distance of each AI demand to the mainland of the nation, creating many more vassals based on the distance, aforementioned age globalization, and stability of the provinces to be annexed. An extremely large amount of quality-of-life UI changes, including a revamped assimilation menu for multi-province stabilization (in one click), a toggle for the battle results overlay between turns, and a animation to a civilization after clicking its flag in the diplomacy menu. New settings, including border size, color, and UI width, all especially useful for graphical-related mobile errors. Editor/creator changes for mod makers, including a search bar in the event creation menu, a working occupation select tool in scenario creator, the 'back' button always being at the bottom of the screen (so you don't have to scroll all the way down), and an option to select starting music. Complete integrations of my other mods, including Enhanced Spectator Mod, Extended Console Commands, and Player-Led Peace Conferences (the former and latter as toggles in the pre-game menu), check out my YouTube page if you don't know what these are! Many, many bug fixes, including the bug with new games sending the player to the main menu, editor civilizations not loading on mobile, and crashes when viewing the timelapse of the game. Again, please join the discord for a list of every change and how to use it, if applicable, this is especially important for mod makers. See the below video for a visual overview of the features. Mind the red borders (video recording error, not in game) and informality, I was tired Downloads: PC Download Android Download How do I install it on PC? Unlike my other mod, this one comes in the form of an .exe file. That means all you have to do on computer, essentially, is to drag and drop the .exe and partial game data from the .zip file linked below into any installation of the game or mod that you wish to play with (I recommend Megamod or QBAM 😉), and then run it*. No Java or Java-related software is required, you can watch the video linked below if you need instructions as to how to extract a .zip file. *However you must also add the language file data to your game's (or mod's) language file data if you would like better UI experience or speak Portuguese, Turkish, or Russian (supported languages), this is shown in the video. How do I install it on Android? Sadly, this is slightly more complex than computer. However, if you have experience with MTManager or have installed my previous mod, you will likely not need guidance with this. Watch the visual guide below for mobile installation, located in the video above in the respective segment "Mobile Installation". Support? Suggestions? Questions? Again, I highly recommend you join the discord for help with installation, bug reports, or general suggestion, as I will likely respond faster there. Special thanks to @ItsCatboy for lots of help with feature suggestions and beta-testing, without him the mod would be complete garbage. Also, thanks to @Siamese for making a youtube video showcasing Enhanced Spectator Mod and @uwut for making engine-related launchers and code modifications like the one here popular! And obviously @Łukasz Jakowski for creating the entire game and its code (all I did was slightly edit it).
  11. I think I need to clarify a few things about this post: With 'Culture system' I meant a system in which a civ's culture and can be different from its name, different cultures can be grouped together depending on their similarity in larger groups (for example Germanic cultures). The system I'm proposing would work well with a culture system but is NOT a culture system and would not require the implementation of a culture system. I also want to give a more concrete example of how population stability would be calculated with this new system: In AOC II population stability is more or less the percentage of your population increased by a factor of about 1.5. For example if 20 percent of the population is your own population then stability will be somewhere around 30 percent. In the system I'm proposing every single population group would have its own default 'compliance' level and the total stability would be the average of these levels. For example: Your pop (population 45%, compliance level 90%) 0.45 x 0.9 = 0,405 Pop A (population 35% compliance level 20%) 0.35 x 0.2 = 0,07 Pop B (population 20% compliance level 30%) 0.2 x 0.3 =0.06 Total population stability = (0,405 + 0.07 + 0,06) x 100% = 53,5% Where there is now an assimilate button in the menu, there would be a button to increase the 'compliance' level of certain populations in a province. By default this button would increase compliance for all populations except your own but you could also choose to increase the compliance of only a single or a few specific populations. The reason I put compliance in between quotes everywhere is also because I don't know if it's the best name for this system.
  12. Hello Lukash. Will there be a choice between a simplified and a regular map grid on the mobile version of the game?
  13. It would be good if leaders could be exchanged according to decisions made in events, for example, due to a decision, a coup d'état is created as an event, and the leader of the country changes to another.
  14. Country mission system: Hi! I came here with an idea for AOH3, which would be a mission system. For example: Prussia, in 1836, gets a event called Reunify Germany. When they accept it, a new mission appears. In that mission, you should, obviously, annex all german provinces. When Prussia finished that, a event pops out announcing German reunification, and Prussia forms Germany. The mission would be below the time thing, and there would be a progress bar. Of course, this could be customizable and is not only limited to form nations, but also economic growth, buildings constructed, etc. I'm pretty sure this would add a lot of flavor to game, specially people like me who wants to make mods. Hope Lukas considers this!
  15. Right, this should be exclusive for Monarchies and maybe Republic (old one, like Caesar)
  16. Maybe i'd just keep it to historically accurate Kings that lead battles
  17. new scenario suggestion:Fall of Rome:First Triumvirate Edition,what if germanic tribe invading roman republic during first triumvirate leading to fall of rome early and julius caesar is stranded in britain due some circumtance
  18. So we must do this for all leaders... and we don't really know the exact image for leaders
  19. You could just make a general json with the leaders image and set the same birthday and stuff
  20. someday, i will add a scale so big, that i will just end up saying "deep fried device, mod is cancelled"
  1. Load more activity
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games